DEVELOPERS DIARY: June 18th, 2016
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DEVELOPERS DIARY: June 18th, 2016
DEVELOPERS DIARY: June 18th, 2016
QUEST COMPLETE! RESET AND GO!
The quests have been completed. The game has been reset. The testers are starting from scratch to see if there are any glitches we never caught before. Also to see if the rewards from the quests are enough to satisfy the masses.
I'm very excited about this news. I only have the "Customer Support" system (if you need to send a ticket) and the "Moderator" system (i want to have moderators). Oh, and if I can find a nice chat filter for those foul mouths, then that would be handy. Oh, and there is the payment system, and the integration into Facebook. But those 2 pieces are left to my business partners.
This thing is pretty much ready to go. Bugs stomped, glitches fixed, game going well (hopefully no one finds more).
So let's hope in 11 days I can launch this bad boy without any delays.
Since I've been sick with (i'm pretty sure food poisoning) for the last 24 hours, I'm going to rest myself.
See you all in space!
Sincerely,
Mark Branscombe (aka Ne0)
QUEST COMPLETE! RESET AND GO!
The quests have been completed. The game has been reset. The testers are starting from scratch to see if there are any glitches we never caught before. Also to see if the rewards from the quests are enough to satisfy the masses.
I'm very excited about this news. I only have the "Customer Support" system (if you need to send a ticket) and the "Moderator" system (i want to have moderators). Oh, and if I can find a nice chat filter for those foul mouths, then that would be handy. Oh, and there is the payment system, and the integration into Facebook. But those 2 pieces are left to my business partners.
This thing is pretty much ready to go. Bugs stomped, glitches fixed, game going well (hopefully no one finds more).
So let's hope in 11 days I can launch this bad boy without any delays.
Since I've been sick with (i'm pretty sure food poisoning) for the last 24 hours, I'm going to rest myself.
See you all in space!
Sincerely,
Mark Branscombe (aka Ne0)
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